This morning I completed the basic descriptions of the last two locations in the Old Craftsmen Quarter in Hart’s Deep.
Five average quality rooms are available in this house. Most of the people living here work in the Old Merchants Quarter. The rooms do not have cooking facilities, but a hot breakfast is available for two hours after dawn, and is included in the cost of the room.
Sign of an Empty Scabbard
This shop produces scabbards of all kinds, from bladed weapons to holders for scissors and other tools to be used on a belt. The owner carries a variety of scabbards of the most common kinds, and will customize or make custom orders.
Four more quarters to go, and then Hart’s Deep itself is done.
The conversion of the magic sections for The Kandris Seal are where the greatest amount of work will have to be done, and it’s coming along well. The Fate Core system leaves things so wide open and flexible that it works very well for the setting, but at the same time, we want to make sure the players and GM get a good feel for how magic works. And that’s where our effort is currently being focused – converting all the examples from the original book into Fate Core.
Here’s an example of a partial conversion – things still need to be worked out, but we think we’re on the right track:
Aspect: Tainted Magic Suppressor
These bindings are used by followers of the Keepers against anyone with magical abilities, especially members of the Thaumaturgia. Once the manacles are placed on the target, a Taint skill roll must be made against the mage’s Arcana skill. If the Taint roll succeeds, the I am Restrained by Taint aspect is placed on the nearer of the manacles. If the roll is a tie, the aspect is placed but fate points must be spent to invoke it. If the roll succeeds with style, he gets two free invokes of the aspect.
With the announcement of Fate Core (and its Kickstarter campaign), we’ve decided to publish a Fate Core version of The Kandris Seal and all it’s supplements. The conversion work has been started using the beta version provided to backers of the Kickstarter campaign, but TKS Fate Core will be released April 2013, once we’re sure what the licensing requirements are.
Lisa Hartjes posted an update about her work on Hart’s Deep today. Check it out!