Early May will see the publication of our latest project, Kobolds of the Frostwind Forest. Written by Mark Charke, Kobolds is a setting book with a twist: a mostly wilderness setting, with a tribe of kobolds unlike any you’ve seen before.
From the book:
The kobolds of Frostwind Forest were just a nuisance until ten years ago when they began to change. These changes went unnoticed at first and now it is simply too late to undo them. The question is now how to deal with significantly more sophisticated kobolds.
This book is designed so that it can be inserted into any campaign setting. It is assumed there is a mountain near the forest. The book refers to the nearby town of Cliffside, outside of the forest, but this could be any city. Every name, except Frostwind, is a name from the kobold language. This conveniently allows the Game Master to insert this product into any existing forest near a mountain without having to rename everything or explain why there are different names for locations. Further the kobolds have not been active outside of the forest for ten years, allowing an explanation for the sudden discovery of kobolds in a previously quiet nearby forest.
Not only does Kobolds of Frostwind Forest include write-ups of the forest and its prominent inhabitants, but a dictionary of the kobold language, as created by Mark Charke. In addition, he has recorded the language and the mp3 files will be available for free download upon publication of the book.
Savants, Steam and the Kandris Seal has now entered the final stages of layout, and artwork is coming in. We managed to get the services of Storm Kerr for this project, and you’ll see an example of his work to the left of this text. Click on the thumbnail to see a larger version of the picture.
We don’t have a firm date for the release of the d20 (3.5 e) version of the book, but it should be out by Gen Con in both pdf and hopefully print format.
Stay tuned for further developments.
One of the things we’re working on right now is a new symbol catalog for CC3. It’s going to be used in a future project, but since we’re making it up anyway, we figured we might as well make it available to our customers.
When it’s finished, it’ll be a complete catalog, with everything from natural features to man-made structures to resource symbols. The plan is to make it comparable to the symbol sets released by ProFantasy in scope, and will contain both black and varicolor versions of each symbol.
If you want to get a better look at the snapshot, just click on the thumbnail and it’ll take you to a larger version of the picture.
Hart-Felt Productions is participating in the Game Master’s Day promotions at DriveThruRPG. All of our products will be on sale for 50% off from March 4th to March 6th.
The Thaumaturgia wages its never-ending battle against the Keepers of the Broken Circle. Their arsenal contains powerful weapons of magic and technology, but perhaps the most important of those is the Dragon Hunters.
The Dragon Hunter Advanced Class is a 2 page pdf for use with The Kandris Seal (Modern d20).
Buy it now at DriveThruRPG.
To compliment The Kandris Seal, we will be releasing a new Advanced Class for Modern d20 games: the Dragon Hunter.
A part of DriveThruRPG’s Free RPG week, The Kandris Seal (Modern d20) will be one of 17 products available for FREE on Tuesday, November 13th (after 10:00 EST).
Did Someone Say “Heroes”?
Evil is eternal, but every age has its defenders. Return to an era when being a hero was a two-fisted affair, Tommy guns were the height of gangster innovation, and every episode ended on a cliffhanger. Here, masked avengers work beside canny private eyes; spacemen protect the stars, pilots fly the skies, and explorers delve into a hollowed-out Earth. Our world swells with the malevolence of the Thirteen and their human thralls, but they aren’t facing a new breed of heroes – these are the originals. Evil is pounding at the door between dimensions, but it isn’t just the Thaumaturgia ready to stand against them.
Capers, Cliffhangers, and the Kandris Seal provides the following, and then some:
- An overview of the pulp and movie serial genres, and how to mix them up with a Kandris Seal setting
- A timeline covering major world events from the Great Depression to Kennedy’s election, with suggestions on what plots might play out behind the scenes
- A gazetteer that describes the world – and a few places not of this world – during the heyday
- Tips on making setting-friendly heroes; a collection of hissable villains; and adventure seeds galore
- Period-ready feats, skills, gadgets, and abilities
From steaming jungles to ice-capped peaks; from the desert Southwest to the bustle of New York City, adventure has no limits. Polish the paired Colt revolvers, don the domino mask, charge up some spells, and stick out that rugged chin. How will our heroes face this latest threat? Tune in to the next exciting chapter!
Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.
Buy it now at DriveThruRPG or RPGNow.
For centuries, a war has been fought in secret, hidden away from the public and covered up by powerful organizations. Our enemy is a race of demons from beyond the dimensional barrier that surrounds Earth. They seek to warp the world, to taint it with their magic, and through that taint, control it.
We are the Thaumaturgia, their greatest foe. The founder of our Order knew of the danger these demons posed to our world, for they were already here, working their evil and slowly taking over our world. He gathered around him powerful mages and created the Kandris Seal, an artifact that forced the demons back into their own dimension and keeps them out to this day.
The war has expanded beyond us now, with new powers entering the arena. Paranormals are being recruited or created by the demons and their followers, and it is starting to tip the balance in their favor. We must do as they have and start looking beyond our numbers to find allies. If we cannot tell them the truth about the war, then the least we can do is point them in the right direction…
The Kandris Seal is a modern d20 compatible campaign sourcebook and can be used as an independent campaign setting, or incorporated into an existing campaign world. It contains everything GMs and players need to adventure in the world of The Kandris Seal.
- Full write ups of the Keepers of the Broken Circle, the demons trying to conquer Earth’s dimension, and the power they wield, known as Chaos
- The history of the Thaumaturgia and information on how to create your own members of the Order.
- How to create characters touched by the Chaos Taint.
- New spells and magic items
- Over 50 character write ups
- Information on how to adapt The Kandris Seal to your campaign
- Four adventures and ten adventure seeds
Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. d20 Modern, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.
Available for sale at DriveThruRPG.com.
Hart-Felt Productions is pleased to announce we have made an agreement with PCGen for data sets to be created for all of the books in the Kandris Seal d20 line of products. There’s no ETA on when they’ll be done, but we’ll announce it here when they are.