Early May will see the publication of our latest project, Kobolds of the Frostwind Forest. Written by Mark Charke, Kobolds is a setting book with a twist: a mostly wilderness setting, with a tribe of kobolds unlike any you’ve seen before.
From the book:
The kobolds of Frostwind Forest were just a nuisance until ten years ago when they began to change. These changes went unnoticed at first and now it is simply too late to undo them. The question is now how to deal with significantly more sophisticated kobolds.
This book is designed so that it can be inserted into any campaign setting. It is assumed there is a mountain near the forest. The book refers to the nearby town of Cliffside, outside of the forest, but this could be any city. Every name, except Frostwind, is a name from the kobold language. This conveniently allows the Game Master to insert this product into any existing forest near a mountain without having to rename everything or explain why there are different names for locations. Further the kobolds have not been active outside of the forest for ten years, allowing an explanation for the sudden discovery of kobolds in a previously quiet nearby forest.
Not only does Kobolds of Frostwind Forest include write-ups of the forest and its prominent inhabitants, but a dictionary of the kobold language, as created by Mark Charke. In addition, he has recorded the language and the mp3 files will be available for free download upon publication of the book.

