The conversion of the magic sections for The Kandris Seal are where the greatest amount of work will have to be done, and it’s coming along well. The Fate Core system leaves things so wide open and flexible that it works very well for the setting, but at the same time, we want to make sure the players and GM get a good feel for how magic works. And that’s where our effort is currently being focused – converting all the examples from the original book into Fate Core.
Here’s an example of a partial conversion – things still need to be worked out, but we think we’re on the right track:
Aspect: Tainted Magic Suppressor
These bindings are used by followers of the Keepers against anyone with magical abilities, especially members of the Thaumaturgia. Once the manacles are placed on the target, a Taint skill roll must be made against the mage’s Arcana skill. If the Taint roll succeeds, the I am Restrained by Taint aspect is placed on the nearer of the manacles. If the roll is a tie, the aspect is placed but fate points must be spent to invoke it. If the roll succeeds with style, he gets two free invokes of the aspect.
With the announcement of Fate Core (and its Kickstarter campaign), we’ve decided to publish a Fate Core version of The Kandris Seal and all it’s supplements. The conversion work has been started using the beta version provided to backers of the Kickstarter campaign, but TKS Fate Core will be released April 2013, once we’re sure what the licensing requirements are.
Hart’s Deep is a very large project we’re working on, introducing a new, mostly self-contained game-system neutral campaign area to be used for a complete adventure path, taking a group of d20 characters from 1st level all the way through 30th. The book on Hart’s Deep would be sold as-is, with the d20 stats available separately to those who had purchased the book, with broader descriptions of areas available for purchase separately, and the adventures sold both individually and as a subscription, receiving each adventure in a specific timeframe.
Since then, however, plans have changed somewhat. We have decided to add the FATE system into the mix, and provide stats for Hart’s Deep in both in some flavor of D&D and FATE, plus FATE stats for the adventures. The FATE version will contain certain rules elements and information specific to FATE, including suggested Aspects, new race information, and stats for the various groups in Hart’s Deep, as well as stats for the city itself.
Work on Hart’s Deep, through examples and worldbuilding discussions, has been posted at Lisa Hartjes’ blog. We invite you to go and check it out if you’re interested in the city, or in worldbuilding in general.